Never one to fail spotting a star rising, Ben caught up with Juma Al Jou Jou at Berlin-Con and talked about Clans of Caledonia and more.
All the excitement and wild partying you would expect from Berlin. We leave the overtly familiar displays of Perfect Information towers to venture out into the world. But not too far away, as there is a convention to go to and games to test. We talk about Kingdomino, Magic Maze and The Quest for El Dorado. We also have a few words to say about Game of Thrones: The Iron Throne and Memoarrr.
25:35 – Things are looking up in the guild. Something like stability is returning to charming little nightclub we call our home away from home. Let’s hear what you had to say about genres.
45:16 – The Board Game Professor takes on Niccolò Machiavelli and “The Prince“. Find out how and why! And most of all… who comes out on top!
01:03:01 – Spiel des Jahres press event. All the excitement and the loud noises that a bunch of designers, publishers, gaming press people and hanger-ons can generate. For you enjoyment. Find out what it’s like to be in the thick of it. (Malcolm Tucker has once again declined to join the celebrations in his familiar and colourful manner.)
We also get a few words with all the nominated designers. Yes, all of them. That’s Shem Phillips, Rainer Knizia, Jacob Fryxelius, Kasper Lapp, Bruno Cathala and Inka & Markus Brand.
Modern life is challenging. It is an everchanging maze of social cues and personal prediclictions. But fear not fellow travellers, for the Maddox Diaries have buried within them the very pages with which you will be guided towards the light of salvation*.
* Salvation being your ability to not make a complete ass of yourself in front of your friends.
Before you outgrabe any uffishness, or worse get gimbled in any of the general frabjousity… make sure to listen to this week’s topic all about genre in board games. We will talk about the terms we use, their meaning (ambiguous as it is) and the words that our hobby may or may not still lack to figure out just what kind of game we’re playing. Or want to.
T.C. Petty III. (40:13) uses his magic words to make the complexity of playtesting seem easy. Like juggling three live octopi while riding a unicycle. Through a hail storm. Listening to Skrillex.
Unexpected changes await us in the guild (54:56) and some of us have an easier time dealing with them than others. But we manage to still talk about what causes aggression in you or your games.
This week’s review takes into Hungary’s past (at least figuratively… ludically?) with Days of Ire: Budapest 1956. An Essen release that almost flew under our radar, until it landed on our table with enough noise… to make us want to make noise on this podcast about it. Find out why from 1:19:37 onwards.
And finally, let us give you some gentle reminders about our podcast before you finally go to bed. You’re all listening to this in bed, I assume? (01:53:18)
Summer is coming. It might not always look that way but the encroaching heat wave is near. What better time to spent thinking about board games!
Today’s lecture will be about the ever-present F-Word that board games invariably bring out at the table.
Some things in life are bad, they can really make you mad… other things just make you swear and curse.
Yes, today we are talking about aggression. That thing that people routinely and often loudly reject exhibiting, and which in turn many people claim will not stand. Like an Ikea shelf made of pudding.
We return to lazy, crazy, hazy days of the Guild (36:34) and struggle with your verbose answers as to whether gateway games exist, and whether they’re a good thing.
And finally, we tackle the newest Paolo Mori release: Ethnos by CMON. Should you be as excited about it as its look suggests?
Before you dive into this week’s interview with Ben and more guys from the Chrysalis Youth Empowerment Network – Uganda, give this uplifting video a go. It will not only introduce you to the people you’ll hear talk, but will also show you a budding board gaming scene getting started in Uganda.
Because that is who Ben is talking to this week.
Not only a relic of a bygone era when being pretty and moving your hips to the beat was enough to get you a publisher-sponsored vacation in Ibiza… it is also something we take. Often. But we all started somewhere. And it is those elusive first steps that are the topic of this installment of the Perfect Information podcast.
What is it about those games that we look back at as our first steps into the hobby? Are they truly a gateway into being infinitely cooler than the rest of Goosebumps reading club.
We return to the guild to talk about what you think qualifies a game as being “played out”. Everything else is perfectly normal. There is nothing unusual happening. May you rest in a deep and dreamless slumber.
And finally, Ben and I sit down to argue the pros and cons of 13 Days. And you will happy to know that not one of us slips into a bad Bostonian accent in an attempt to beat Kevin Costner at his own game.
The world is a confusing and terrifying place. But have no fear, for your gracious hosts of the Perfect Information podcast are here to take you by the hand and guide you through the maze that is the Spiel des Jahres nominations of 2017.
and for the Kennerspiel
Hear what two of the most us-like podcasters of the world think and say about this year’s creme de la creme.
Mortality. It is not – as it turns out – an old-fashioned word for taking far too long to finish a thought or sentence for that matter. It is in fact the realisation that lifetimes are finite. Maybe even those of board games. What does that mean exactly? We probably won’t answer it in this podcast.. but we do talk about games and how long they stay with you. Or at least in your collection.
38:01 – The reliable visit to the guild has to be postponed for a quick sojourn at Ben’s place. Wherein we list all your replies to our guild question: Can gaming bring us together?. Maybe not all replies, though, because we take a rather sudden and wide-ranging detour towards… eh… just listen.. it’s definitely something.
1:04:32 – The Boardgame Professor has been let loose once more and delights us all with his invaluable insight into The Manhattan Project. Naturally, he also has a few things to say about what the game says about the things that it inadvertedly says something about: FX.
1:21:02 – We didn’t lock ourselves in our studio, you locked yourself in your studio! But while we’re here, we review Exit – The Game. (And if you’re wondering which game I’ve so expertly mangled the name of… it was: Escape The Room: Mystery at the Stargazer Manor.)